pub struct CoordinatorBuilder<T: NodeType, N, S, State: State = Empty> { /* private fields */ }Expand description
Use builder syntax to set the inputs and finish with build().
Implementations§
Source§impl<T: NodeType, N, S, State: State> CoordinatorBuilder<T, N, S, State>
impl<T: NodeType, N, S, State: State> CoordinatorBuilder<T, N, S, State>
Sourcepub fn build(self) -> Coordinator<T, N, S>where
State: IsComplete,
pub fn build(self) -> Coordinator<T, N, S>where
State: IsComplete,
Finish building and return the requested object
Sourcepub fn membership_coordinator(
self,
value: EpochMembershipCoordinator<T>,
) -> CoordinatorBuilder<T, N, S, SetMembershipCoordinator<State>>where
State::MembershipCoordinator: IsUnset,
pub fn membership_coordinator(
self,
value: EpochMembershipCoordinator<T>,
) -> CoordinatorBuilder<T, N, S, SetMembershipCoordinator<State>>where
State::MembershipCoordinator: IsUnset,
Required.
Sourcepub fn consensus(
self,
value: Consensus<T>,
) -> CoordinatorBuilder<T, N, S, SetConsensus<State>>
pub fn consensus( self, value: Consensus<T>, ) -> CoordinatorBuilder<T, N, S, SetConsensus<State>>
Required.
Sourcepub fn network(self, value: N) -> CoordinatorBuilder<T, N, S, SetNetwork<State>>
pub fn network(self, value: N) -> CoordinatorBuilder<T, N, S, SetNetwork<State>>
Required.
Sourcepub fn state_manager(
self,
value: StateManager<T>,
) -> CoordinatorBuilder<T, N, S, SetStateManager<State>>where
State::StateManager: IsUnset,
pub fn state_manager(
self,
value: StateManager<T>,
) -> CoordinatorBuilder<T, N, S, SetStateManager<State>>where
State::StateManager: IsUnset,
Required.
Sourcepub fn client(
self,
value: CoordinatorClient<T>,
) -> CoordinatorBuilder<T, N, S, SetClient<State>>
pub fn client( self, value: CoordinatorClient<T>, ) -> CoordinatorBuilder<T, N, S, SetClient<State>>
Sourcepub fn maybe_client(
self,
value: Option<CoordinatorClient<T>>,
) -> CoordinatorBuilder<T, N, S, SetClient<State>>
pub fn maybe_client( self, value: Option<CoordinatorClient<T>>, ) -> CoordinatorBuilder<T, N, S, SetClient<State>>
Sourcepub fn vid_disperser(
self,
value: VidDisperser<T>,
) -> CoordinatorBuilder<T, N, S, SetVidDisperser<State>>where
State::VidDisperser: IsUnset,
pub fn vid_disperser(
self,
value: VidDisperser<T>,
) -> CoordinatorBuilder<T, N, S, SetVidDisperser<State>>where
State::VidDisperser: IsUnset,
Required.
Sourcepub fn vid_reconstructor(
self,
value: VidReconstructor<T>,
) -> CoordinatorBuilder<T, N, S, SetVidReconstructor<State>>where
State::VidReconstructor: IsUnset,
pub fn vid_reconstructor(
self,
value: VidReconstructor<T>,
) -> CoordinatorBuilder<T, N, S, SetVidReconstructor<State>>where
State::VidReconstructor: IsUnset,
Required.
Sourcepub fn vote1_collector(
self,
value: VoteCollector<T, QuorumVote2<T>, QuorumCertificate2<T>>,
) -> CoordinatorBuilder<T, N, S, SetVote1Collector<State>>where
State::Vote1Collector: IsUnset,
pub fn vote1_collector(
self,
value: VoteCollector<T, QuorumVote2<T>, QuorumCertificate2<T>>,
) -> CoordinatorBuilder<T, N, S, SetVote1Collector<State>>where
State::Vote1Collector: IsUnset,
Required.
Sourcepub fn vote2_collector(
self,
value: VoteCollector<T, Vote2<T>, Certificate2<T>>,
) -> CoordinatorBuilder<T, N, S, SetVote2Collector<State>>where
State::Vote2Collector: IsUnset,
pub fn vote2_collector(
self,
value: VoteCollector<T, Vote2<T>, Certificate2<T>>,
) -> CoordinatorBuilder<T, N, S, SetVote2Collector<State>>where
State::Vote2Collector: IsUnset,
Required.
Sourcepub fn timeout_collector(
self,
value: VoteCollector<T, TimeoutVote2<T>, TimeoutCertificate2<T>>,
) -> CoordinatorBuilder<T, N, S, SetTimeoutCollector<State>>where
State::TimeoutCollector: IsUnset,
pub fn timeout_collector(
self,
value: VoteCollector<T, TimeoutVote2<T>, TimeoutCertificate2<T>>,
) -> CoordinatorBuilder<T, N, S, SetTimeoutCollector<State>>where
State::TimeoutCollector: IsUnset,
Required.
Sourcepub fn timeout_one_honest_collector(
self,
value: VoteCollector<T, TimeoutVote2<T>, TimeoutOneHonest<T>>,
) -> CoordinatorBuilder<T, N, S, SetTimeoutOneHonestCollector<State>>where
State::TimeoutOneHonestCollector: IsUnset,
pub fn timeout_one_honest_collector(
self,
value: VoteCollector<T, TimeoutVote2<T>, TimeoutOneHonest<T>>,
) -> CoordinatorBuilder<T, N, S, SetTimeoutOneHonestCollector<State>>where
State::TimeoutOneHonestCollector: IsUnset,
Required.
Sourcepub fn checkpoint_collector(
self,
value: VoteCollector<T, CheckpointVote<T>, CheckpointCertificate<T>>,
) -> CoordinatorBuilder<T, N, S, SetCheckpointCollector<State>>where
State::CheckpointCollector: IsUnset,
pub fn checkpoint_collector(
self,
value: VoteCollector<T, CheckpointVote<T>, CheckpointCertificate<T>>,
) -> CoordinatorBuilder<T, N, S, SetCheckpointCollector<State>>where
State::CheckpointCollector: IsUnset,
Required.
Sourcepub fn epoch_root_collector(
self,
value: EpochRootVoteCollector<T>,
) -> CoordinatorBuilder<T, N, S, SetEpochRootCollector<State>>where
State::EpochRootCollector: IsUnset,
pub fn epoch_root_collector(
self,
value: EpochRootVoteCollector<T>,
) -> CoordinatorBuilder<T, N, S, SetEpochRootCollector<State>>where
State::EpochRootCollector: IsUnset,
Required.
Sourcepub fn epoch_manager(
self,
value: EpochManager<T>,
) -> CoordinatorBuilder<T, N, S, SetEpochManager<State>>where
State::EpochManager: IsUnset,
pub fn epoch_manager(
self,
value: EpochManager<T>,
) -> CoordinatorBuilder<T, N, S, SetEpochManager<State>>where
State::EpochManager: IsUnset,
Required.
Sourcepub fn block_builder(
self,
value: BlockBuilder<T>,
) -> CoordinatorBuilder<T, N, S, SetBlockBuilder<State>>where
State::BlockBuilder: IsUnset,
pub fn block_builder(
self,
value: BlockBuilder<T>,
) -> CoordinatorBuilder<T, N, S, SetBlockBuilder<State>>where
State::BlockBuilder: IsUnset,
Required.
Sourcepub fn proposal_validator(
self,
value: ProposalValidator<T>,
) -> CoordinatorBuilder<T, N, S, SetProposalValidator<State>>where
State::ProposalValidator: IsUnset,
pub fn proposal_validator(
self,
value: ProposalValidator<T>,
) -> CoordinatorBuilder<T, N, S, SetProposalValidator<State>>where
State::ProposalValidator: IsUnset,
Required.
Required.
Sourcepub fn storage(
self,
value: Storage<T, S>,
) -> CoordinatorBuilder<T, N, S, SetStorage<State>>
pub fn storage( self, value: Storage<T, S>, ) -> CoordinatorBuilder<T, N, S, SetStorage<State>>
Required.
Sourcepub fn outbox(
self,
value: Outbox<ConsensusOutput<T>>,
) -> CoordinatorBuilder<T, N, S, SetOutbox<State>>
pub fn outbox( self, value: Outbox<ConsensusOutput<T>>, ) -> CoordinatorBuilder<T, N, S, SetOutbox<State>>
Sourcepub fn maybe_outbox(
self,
value: Option<Outbox<ConsensusOutput<T>>>,
) -> CoordinatorBuilder<T, N, S, SetOutbox<State>>
pub fn maybe_outbox( self, value: Option<Outbox<ConsensusOutput<T>>>, ) -> CoordinatorBuilder<T, N, S, SetOutbox<State>>
Sourcepub fn coordinator_outbox(
self,
value: Outbox<CoordinatorOutput<T>>,
) -> CoordinatorBuilder<T, N, S, SetCoordinatorOutbox<State>>where
State::CoordinatorOutbox: IsUnset,
pub fn coordinator_outbox(
self,
value: Outbox<CoordinatorOutput<T>>,
) -> CoordinatorBuilder<T, N, S, SetCoordinatorOutbox<State>>where
State::CoordinatorOutbox: IsUnset,
Sourcepub fn maybe_coordinator_outbox(
self,
value: Option<Outbox<CoordinatorOutput<T>>>,
) -> CoordinatorBuilder<T, N, S, SetCoordinatorOutbox<State>>where
State::CoordinatorOutbox: IsUnset,
pub fn maybe_coordinator_outbox(
self,
value: Option<Outbox<CoordinatorOutput<T>>>,
) -> CoordinatorBuilder<T, N, S, SetCoordinatorOutbox<State>>where
State::CoordinatorOutbox: IsUnset,
Sourcepub fn public_key(
self,
value: T::SignatureKey,
) -> CoordinatorBuilder<T, N, S, SetPublicKey<State>>
pub fn public_key( self, value: T::SignatureKey, ) -> CoordinatorBuilder<T, N, S, SetPublicKey<State>>
Required.
Sourcepub fn node_id(
self,
value: KeyPrefix,
) -> CoordinatorBuilder<T, N, S, SetNodeId<State>>
pub fn node_id( self, value: KeyPrefix, ) -> CoordinatorBuilder<T, N, S, SetNodeId<State>>
Sourcepub fn maybe_node_id(
self,
value: Option<KeyPrefix>,
) -> CoordinatorBuilder<T, N, S, SetNodeId<State>>
pub fn maybe_node_id( self, value: Option<KeyPrefix>, ) -> CoordinatorBuilder<T, N, S, SetNodeId<State>>
Sourcepub fn timer(self, value: Timer) -> CoordinatorBuilder<T, N, S, SetTimer<State>>
pub fn timer(self, value: Timer) -> CoordinatorBuilder<T, N, S, SetTimer<State>>
Required.
Sourcepub fn cached_validated_proposals(
self,
value: BTreeMap<ViewNumber, ValidatedProposal<T>>,
) -> CoordinatorBuilder<T, N, S, SetCachedValidatedProposals<State>>where
State::CachedValidatedProposals: IsUnset,
pub fn cached_validated_proposals(
self,
value: BTreeMap<ViewNumber, ValidatedProposal<T>>,
) -> CoordinatorBuilder<T, N, S, SetCachedValidatedProposals<State>>where
State::CachedValidatedProposals: IsUnset,
Sourcepub fn maybe_cached_validated_proposals(
self,
value: Option<BTreeMap<ViewNumber, ValidatedProposal<T>>>,
) -> CoordinatorBuilder<T, N, S, SetCachedValidatedProposals<State>>where
State::CachedValidatedProposals: IsUnset,
pub fn maybe_cached_validated_proposals(
self,
value: Option<BTreeMap<ViewNumber, ValidatedProposal<T>>>,
) -> CoordinatorBuilder<T, N, S, SetCachedValidatedProposals<State>>where
State::CachedValidatedProposals: IsUnset,
Auto Trait Implementations§
impl<T, N, S, State> Freeze for CoordinatorBuilder<T, N, S, State>where
N: Freeze,
<T as NodeType>::SignatureKey: Freeze,
<<T as NodeType>::SignatureKey as SignatureKey>::PrivateKey: Freeze,
<<T as NodeType>::StateSignatureKey as StateSignatureKey>::StatePrivateKey: Freeze,
S: Freeze,
<T as NodeType>::BlockHeader: Freeze,
<T as NodeType>::BlockPayload: Freeze,
<<T as NodeType>::SignatureKey as SignatureKey>::QcType: Freeze,
impl<T, N, S, State = Empty> !RefUnwindSafe for CoordinatorBuilder<T, N, S, State>
impl<T, N, S, State> Send for CoordinatorBuilder<T, N, S, State>
impl<T, N, S, State> Sync for CoordinatorBuilder<T, N, S, State>
impl<T, N, S, State> Unpin for CoordinatorBuilder<T, N, S, State>where
N: Unpin,
<T as NodeType>::SignatureKey: Unpin,
<<T as NodeType>::SignatureKey as SignatureKey>::PrivateKey: Unpin,
<<T as NodeType>::StateSignatureKey as StateSignatureKey>::StatePrivateKey: Unpin,
S: Unpin,
<T as NodeType>::BlockHeader: Unpin,
<T as NodeType>::BlockPayload: Unpin,
<<T as NodeType>::SignatureKey as SignatureKey>::QcType: Unpin,
T: Unpin,
<<T as NodeType>::BlockPayload as BlockPayload<T>>::Metadata: Unpin,
<<T as NodeType>::SignatureKey as SignatureKey>::PureAssembledSignatureType: Unpin,
<T as NodeType>::Transaction: Unpin,
<<T as NodeType>::StateSignatureKey as StateSignatureKey>::StateSignature: Unpin,
<T as NodeType>::BuilderSignatureKey: Unpin,
<<T as NodeType>::BuilderSignatureKey as BuilderSignatureKey>::BuilderSignature: Unpin,
<T as NodeType>::StateSignatureKey: Unpin,
impl<T, N, S, State> UnsafeUnpin for CoordinatorBuilder<T, N, S, State>where
N: UnsafeUnpin,
<T as NodeType>::SignatureKey: UnsafeUnpin,
<<T as NodeType>::SignatureKey as SignatureKey>::PrivateKey: UnsafeUnpin,
<<T as NodeType>::StateSignatureKey as StateSignatureKey>::StatePrivateKey: UnsafeUnpin,
S: UnsafeUnpin,
<T as NodeType>::BlockHeader: UnsafeUnpin,
<T as NodeType>::BlockPayload: UnsafeUnpin,
<<T as NodeType>::SignatureKey as SignatureKey>::QcType: UnsafeUnpin,
impl<T, N, S, State = Empty> !UnwindSafe for CoordinatorBuilder<T, N, S, State>
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