pub struct NodeState {Show 18 fields
pub node_id: u64,
pub chain_config: ChainConfig,
pub l1_client: L1Client,
pub state_catchup: Arc<dyn StateCatchup>,
pub genesis_header: GenesisHeader,
pub genesis_state: ValidatedState,
pub genesis_chain_config: ChainConfig,
pub l1_genesis: Option<L1BlockInfo>,
pub coordinator: EpochMembershipCoordinator<SeqTypes>,
pub epoch_height: Option<u64>,
pub genesis_version: Version,
pub epoch_start_block: u64,
pub light_client_contract_address: Cache<(), Address>,
pub token_contract_address: Cache<(), Address>,
pub finalized_hotshot_height: Cache<(), u64>,
pub upgrades: BTreeMap<Version, Upgrade>,
pub current_version: Version,
pub epoch_rewards_calculator: Arc<Mutex<EpochRewardsCalculator>>,
}Expand description
Represents the immutable state of a node.
For mutable state, use ValidatedState.
Fields§
§node_id: u64§chain_config: ChainConfig§l1_client: L1Client§state_catchup: Arc<dyn StateCatchup>§genesis_header: GenesisHeader§genesis_state: ValidatedState§genesis_chain_config: ChainConfig§l1_genesis: Option<L1BlockInfo>§coordinator: EpochMembershipCoordinator<SeqTypes>§epoch_height: Option<u64>§genesis_version: Version§epoch_start_block: u64§light_client_contract_address: Cache<(), Address>§token_contract_address: Cache<(), Address>§finalized_hotshot_height: Cache<(), u64>§upgrades: BTreeMap<Version, Upgrade>Map containing all planned and executed upgrades.
Currently, only one upgrade can be executed at a time. For multiple upgrades, the node needs to be restarted after each upgrade.
This field serves as a record for planned and past upgrades, listed in the genesis TOML file. It will be very useful if multiple upgrades are supported in the future.
current_version: VersionCurrent version of the sequencer.
This version is checked to determine if an upgrade is planned, and which version variant for versioned types to use in functions such as genesis. (example: genesis returns V2 Header if version is 0.2)
epoch_rewards_calculator: Arc<Mutex<EpochRewardsCalculator>>Implementations§
Source§impl NodeState
impl NodeState
pub async fn block_reward(&self, epoch: EpochNumber) -> Result<RewardAmount>
pub async fn fixed_block_reward(&self) -> Result<RewardAmount>
pub async fn light_client_contract_address(&self) -> Result<Address>
pub async fn token_contract_address(&self) -> Result<Address>
pub async fn finalized_hotshot_height(&self) -> Result<u64>
Sourcepub async fn light_client_history_start(&self) -> Result<Option<u64>>
pub async fn light_client_history_start(&self) -> Result<Option<u64>>
The oldest HotShot block height the light client contract still holds a commitment for, or
None when L1 finality or the contract’s history is unreadable. Some(0) means it still
vouches for genesis. Never decreases for a given contract.
The window is set by prover cadence, not stateHistoryRetentionPeriod: one entry is evicted
per update, so it can reach far further back than that setting suggests.
Source§impl NodeState
impl NodeState
pub fn new( node_id: u64, chain_config: ChainConfig, l1_client: L1Client, catchup: impl StateCatchup + 'static, current_version: Version, coordinator: EpochMembershipCoordinator<SeqTypes>, genesis_version: Version, ) -> Self
pub fn with_l1(self, l1_client: L1Client) -> Self
pub fn with_genesis(self, state: ValidatedState) -> Self
pub fn with_chain_config(self, cfg: ChainConfig) -> Self
pub fn with_upgrades(self, upgrades: BTreeMap<Version, Upgrade>) -> Self
pub fn with_current_version(self, version: Version) -> Self
pub fn with_genesis_version(self, version: Version) -> Self
pub fn with_epoch_height(self, epoch_height: u64) -> Self
pub fn with_epoch_start_block(self, epoch_start_block: u64) -> Self
Trait Implementations§
impl InstanceState for NodeState
Auto Trait Implementations§
impl !RefUnwindSafe for NodeState
impl !UnwindSafe for NodeState
impl Freeze for NodeState
impl Send for NodeState
impl Sync for NodeState
impl Unpin for NodeState
impl UnsafeUnpin for NodeState
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