pub struct EpochRewardsCalculator {
pending: Option<(EpochNumber, JoinHandle<Result<EpochRewardsResult>>)>,
}Expand description
Manages a single background epoch reward calculation. Each consumer (consensus and state loop) should have its own instance.
Fields§
§pending: Option<(EpochNumber, JoinHandle<Result<EpochRewardsResult>>)>The currently pending calculation, if any.
Implementations§
Source§impl EpochRewardsCalculator
impl EpochRewardsCalculator
pub fn new() -> Self
Sourcepub fn is_calculating(&self, epoch: EpochNumber) -> bool
pub fn is_calculating(&self, epoch: EpochNumber) -> bool
Check if calculation is in progress for epoch.
Sourcepub async fn get_result(
&mut self,
epoch: EpochNumber,
) -> Option<EpochRewardsResult>
pub async fn get_result( &mut self, epoch: EpochNumber, ) -> Option<EpochRewardsResult>
Retrieve the completed reward calculation for epoch.
If a background task is pending for the requested epoch, this awaits its
completion and returns the result. If the pending task is for a
different epoch, it is left untouched and None is returned. Also
returns None when no pending task exists or the task failed/panicked.
Sourcepub fn spawn_background_task(
&mut self,
epoch: EpochNumber,
epoch_height: u64,
reward_tree: RewardMerkleTreeV2,
instance_state: NodeState,
coordinator: EpochMembershipCoordinator<SeqTypes>,
leader_counts: Option<LeaderCounts>,
)
pub fn spawn_background_task( &mut self, epoch: EpochNumber, epoch_height: u64, reward_tree: RewardMerkleTreeV2, instance_state: NodeState, coordinator: EpochMembershipCoordinator<SeqTypes>, leader_counts: Option<LeaderCounts>, )
Start a background task that calculates epoch rewards. Does nothing if calculation is already in progress for this epoch. Aborts any stale pending task since only one epoch matters at a time.
async fn fetch_and_calculate( epoch: EpochNumber, epoch_height: u64, reward_tree: RewardMerkleTreeV2, instance_state: NodeState, coordinator: EpochMembershipCoordinator<SeqTypes>, leader_counts: Option<LeaderCounts>, ) -> Result<EpochRewardsResult>
Sourceasync fn calculate_all_rewards(
epoch: EpochNumber,
validator_leader_counts: ValidatorLeaderCounts,
reward_tree: RewardMerkleTreeV2,
block_reward: RewardAmount,
) -> Result<EpochRewardsResult>
async fn calculate_all_rewards( epoch: EpochNumber, validator_leader_counts: ValidatorLeaderCounts, reward_tree: RewardMerkleTreeV2, block_reward: RewardAmount, ) -> Result<EpochRewardsResult>
Calculate all rewards for the epoch and update the reward tree.
Trait Implementations§
Source§impl Debug for EpochRewardsCalculator
impl Debug for EpochRewardsCalculator
Source§impl Default for EpochRewardsCalculator
impl Default for EpochRewardsCalculator
Source§fn default() -> EpochRewardsCalculator
fn default() -> EpochRewardsCalculator
Auto Trait Implementations§
impl Freeze for EpochRewardsCalculator
impl RefUnwindSafe for EpochRewardsCalculator
impl Send for EpochRewardsCalculator
impl Sync for EpochRewardsCalculator
impl Unpin for EpochRewardsCalculator
impl UnsafeUnpin for EpochRewardsCalculator
impl UnwindSafe for EpochRewardsCalculator
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