pub(crate) trait ChainSource: Send + Sync {
// Required methods
fn block_height<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<u64>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn fetch_range<'life0, 'async_trait>(
&'life0 self,
from: u64,
to: u64,
) -> Pin<Box<dyn Future<Output = Result<Vec<VerifiedBlock>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn fetch_cert2<'life0, 'life1, 'async_trait>(
&'life0 self,
header: &'life1 Header,
) -> Pin<Box<dyn Future<Output = Result<Option<Certificate2<SeqTypes>>>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Where a follower reads the chain from.
Required Methods§
fn block_height<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<u64>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Sourcefn fetch_range<'life0, 'async_trait>(
&'life0 self,
from: u64,
to: u64,
) -> Pin<Box<dyn Future<Output = Result<Vec<VerifiedBlock>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn fetch_range<'life0, 'async_trait>(
&'life0 self,
from: u64,
to: u64,
) -> Pin<Box<dyn Future<Output = Result<Vec<VerifiedBlock>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
The blocks at heights from..to, in order.
Sourcefn fetch_cert2<'life0, 'life1, 'async_trait>(
&'life0 self,
header: &'life1 Header,
) -> Pin<Box<dyn Future<Output = Result<Option<Certificate2<SeqTypes>>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn fetch_cert2<'life0, 'life1, 'async_trait>(
&'life0 self,
header: &'life1 Header,
) -> Pin<Box<dyn Future<Output = Result<Option<Certificate2<SeqTypes>>>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
The cert2 that finalized header directly, if any.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".