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DelayQueue

Struct DelayQueue 

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pub struct DelayQueue {
    conf: Arc<Config>,
    items: BTreeMap<(Slot, MsgId), RetryItem>,
    ready: BTreeMap<(Slot, MsgId), Bytes>,
}

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§conf: Arc<Config>§items: BTreeMap<(Slot, MsgId), RetryItem>

All items that need to be resend at some point.

§ready: BTreeMap<(Slot, MsgId), Bytes>

Items that are due and should be sent asap.

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impl DelayQueue

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pub fn new(c: Arc<Config>) -> Self

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pub fn len(&self) -> usize

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pub fn is_empty(&self) -> bool

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pub fn is_ready(&self) -> bool

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pub fn add(&mut self, s: Slot, i: MsgId, b: Bytes)

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pub fn del(&mut self, s: Slot, i: MsgId)

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pub fn reset(&mut self)

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pub fn next(&mut self) -> Option<Bytes>

Get any due item to resend.

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pub fn check(&mut self, now: Instant)

Scan all items to find the next ones that are due.

Scanning stops when a READY_BATCH is full. Since scanning happens less frequently (about once per second) and is O(n) in the worst case, we make several items that are due available for quick access.

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pub fn gc(&mut self, s: Slot)

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