pub trait RewardStateService:
Send
+ Sync
+ 'static {
// Required methods
fn get_reward_balance<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardBalanceRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardBalanceResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_reward_account_proof<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardAccountProofRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardAccountProofResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_reward_claim_input<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardClaimInputRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardClaimInputResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_reward_amounts<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardAmountsRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardAmountsResponse>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn get_reward_merkle_tree_v2<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardMerkleTreeV2Request>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardMerkleTreeV2Response>, Status>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
Generated trait containing gRPC methods that should be implemented for use with RewardStateServiceServer.
Required Methods§
Sourcefn get_reward_balance<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardBalanceRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardBalanceResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_reward_balance<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardBalanceRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardBalanceResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Get an account’s lifetime rewards at a height finalized by the light client contract, or at the newest one
Sourcefn get_reward_account_proof<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardAccountProofRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardAccountProofResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_reward_account_proof<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardAccountProofRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardAccountProofResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Get an account’s lifetime rewards with the Merkle proof backing them, at a height finalized by the light client contract, or at the newest one
Sourcefn get_reward_claim_input<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardClaimInputRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardClaimInputResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_reward_claim_input<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardClaimInputRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardClaimInputResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Get everything needed to call claimRewards on the L1 contract
Sourcefn get_reward_amounts<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardAmountsRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardAmountsResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_reward_amounts<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardAmountsRequest>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardAmountsResponse>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Get a page of reward amounts at a block height
Sourcefn get_reward_merkle_tree_v2<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardMerkleTreeV2Request>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardMerkleTreeV2Response>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_reward_merkle_tree_v2<'life0, 'async_trait>(
&'life0 self,
request: Request<GetRewardMerkleTreeV2Request>,
) -> Pin<Box<dyn Future<Output = Result<Response<RewardMerkleTreeV2Response>, Status>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Get this node’s serialized RewardMerkleTreeV2 snapshot at a block height
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".